AI Insights · Timothy · January 2022
Top 5 Roguelike Games on Android in Argentina Q4 2021
Discover the performance of the top 5 roguelike games on Android in Argentina during Q4 2021, including weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 roguelike games on the Android platform in Argentina showcased diverse trends in weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a comprehensive look at each game's performance.
Saint Seiya Awakening: KOTZ from Yoozoo (Singapore) Pte. Ltd experienced fluctuations in weekly revenue, peaking at approximately $6.7K at the end of September and generally declining to around $2.3K by mid-December, before finishing the year at $3.6K. Downloads for this game decreased steadily from 439 in late September to 211 in mid-December, slightly recovering to 278 by the end of the year. Active users saw a gradual decline from 34.4K at the start of the quarter to 29.4K at the end.
RAID: Shadow Legends by Plarium Global Ltd showed varied weekly revenue, starting at $2K in late September, peaking at $2.3K in mid-December, and ending the quarter at $2.1K. Downloads fluctuated, with a notable spike to 3.9K in late November and finishing strong at 3.2K in the last week of December. Active users grew from 5.9K in late September to a peak of 7.4K in late November, ending the quarter at 6.3K.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw its weekly revenue peak at $2.2K in late October, with a dip to $868 in early December, and a rise back to $1.9K by the end of the year. Downloads surged from 1K in late September to 6.5K by the end of December. Active users also increased significantly, starting at 2.2K in late September and reaching 6.5K in the last week of December.
AFK Arena by LilithGames had relatively stable weekly revenue, starting at $239 at the end of September, peaking at $660 in late October, and ending the quarter at $311. Downloads started at 1.8K in late September, dipped to 754 in mid-December, and slightly recovered to 918 by the end of the year. Active users decreased from 9.3K in late September to 7.1K by the end of December.
Idle Heroes from DHGAMES had modest weekly revenue, starting at $298 in late September, peaking at $499 in early November, and ending the quarter at $448. Downloads showed a similar trend, beginning at 1.5K in late September, decreasing to 170 in late November, and climbing back to 394 by the end of December. Active users generally declined from 10.3K at the start of the quarter to 7.8K at the end.
For more insights and detailed data, visit Sensor Tower.